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Poedit not recognized variable6/4/2023 However, as you might have expected, this design is complex and hard to build. It has the high capacity typical for a RoRo and the small footprint that comes with terminus. This station design, originally invented by Osai combines the best of both terminus and RoRo stations. If you still want the small footprint of a terminus station but one with a capacity close to a RoRo, you should go with dedicated entries and exits for each platform. However, this design still has the major drawback all basic termini have it has multiple platforms sharing the same block. This design is still pretty simple and has a small footprint, this makes it suitable for bigger primary pickup stations and especially suitable in passenger games, usually for medium traffic density stations. You should try to avoid using this type of station, especially ones with more than 3 platforms sharing a block.Ī way to make this station more efficient is to have multiple sub-stations connected to each other by a non-blocking entry, like the one shown below.Ī terminus station consisting of sub-stations The one in the picture above has 2 platforms sharing a block, it's pretty easy to make a station with more platforms sharing a block but as said, this will decrease capacity. This design's efficiency decreases when more platforms share the same block. Using PBS will make the capacity a bit higher but it will still be pretty poor and therefore only suitable for remote and low-usage pickup stations. The cross in front of the station serves as both exit and entry for the station, because it consists of only one block trains leaving the station will block trains from entering and vice versa. However, there are some major cons the most important one being very low efficiency and capacity. Pros for this design are that it is very easy to build and very small. This station will be the best design when you have dense traffic and plenty of space to build your station. No need to argue there is no way you'll ever create something more efficient than a station that has a dedicated set of platforms for every incoming track. This type of station has the highest capacity. In practice you'll often find that RoRo stations are used mostly in cargo games and termini are most common in pax games. That said, the increased capacity for RoRo stations sometimes doesn't weigh up against the extra space it consumes. RoRo stations have a higher capacity than terminus stations even though terminus stations' capacity is dramatically increased thanks to some clever designs, RoRo stations will always have a higher capacity. Terminus stations terminate a line a train leaves a platform at the same side it entered. RoRo stands for Roll-on-Roll-off, which means a train enters a platform at one side, loads/unloads and leaves the platform at the other side. Each station can be categorized in one of two main categories: RoRo or Terminus. Below I'll introduce them and name some pros and cons and when to use them. It is advisable to make this at least as long as the actual train this way a train will never block the platform it just left when it has to wait to merge in with the other trains.Īs said, there are many different styles of main stations. For maximum efficiency you'll also want a few empty tiles after the station to allow the train to accelerate before merging with the other trains. For long steamers a third of the trainlength will do. For long maglevs the number of tiles needed will be close to the actual length of the train. The amount of empty tiles you need depends on both trainlength and train speed, the longer the length and the higher the speed, the more tiles you need. This can be solved by having a few empty tiles in front of the station. Trains slow down when they enter a station, if trains are very close to each other one might be stopped when the train before it enters a station. You should keep this in mind when building any mainline station. If we would not do this the situation could appear where all platforms are taken by secondary goods trains waiting to fully load, which will obviously never happen when there is no platform left for primary trains to unload. One of the most important jam-preventing measurements we take is to keep drop and pickup stations separated.
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